optimizeGameObjects
Animation optimization setting.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool optimizeGameObjects { get; set; }
Remarks
In the GameObjects hierarchy of a character, the GameObjects which only contain Transform component, will be optimized out unless they are specified in ModelImporter.extraExposedTransformPaths for better CPU performance. The remaining GameObjects hierarchy will be flattened.