indexFormat
Format of the imported mesh index buffer data.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public ModelImporterIndexFormat indexFormat { get; set; }
Remarks
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks format based on vertex count in the mesh.
Additional Resources: ModelImporterIndexFormat, Mesh.indexFormat.