GPU
Enables Unity using compute shaders to process mesh deformations on the GPU.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
GPU = 1
Remarks
Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.
MeshDeformation.GPU