DistanceToCircle
Returns the distance in pixels from the mouse pointer to a camera facing circle.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
DistanceToCircle(Vector3, float)
Returns the distance in pixels from the mouse pointer to a camera facing circle.
public static float DistanceToCircle(Vector3 position, float radius)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
Calculates the screen space distance from the mouse pointer to the circle at given world space with the given . The circle is assumed to be facing the camera.
positionradiusUses the current camera to determine the distance.
Additional Resources: HandleUtility.DistanceToDisc.
DistanceToCircle(CameraProjectionCache, Vector3, float)
Returns the distance in pixels from the mouse pointer to a camera facing circle.
public static float DistanceToCircle(CameraProjectionCache projection, Vector3 position, float radius)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
Calculates the screen space distance from the mouse pointer to the circle at given world space with the given . The circle is assumed to be facing the camera.
positionradiusUses the current camera to determine the distance.
Additional Resources: HandleUtility.DistanceToDisc.