TrIconContent
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element. The icon is loaded with a localized tooltip. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
TrIconContent(string, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(string iconName, string tooltip = null)
Parameters
Returns
Type | Description |
|---|---|
| GUIContent |
TrIconContent(Texture, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(Texture icon, string tooltip = null)
Parameters
The icon to associate with the GUIContent.image.
The tooltip to display when the cursor hovers over the icon.
Returns
Type | Description |
|---|---|
| GUIContent |