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Unity Engine


LayerField

Makes a layer selection field.
Read time 3 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

LayerField(Rect, int, GUIStyle)

Makes a layer selection field.
public static int LayerField(Rect position, int layer, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

layer

The layer shown in the field.

Optional GUIStyle.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayerField (LayerField)
Layer field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change the Tag and/or the layer of the selected GameObjects.class EditorGUITagLayerField : EditorWindow{ string selectedTag = ""; int selectedLayer = 0; [MenuItem("Examples/Tag - Layer for Selection")] static void Init() { var window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); } void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer); if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) { go.tag = selectedTag; } } if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) { go.layer = selectedLayer; } } } } void OnInspectorUpdate() { Repaint(); }}

LayerField(Rect, string, int, GUIStyle)

Makes a layer selection field.
public static int LayerField(Rect position, string label, int layer, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

label

Optional label in front of the field.

layer

The layer shown in the field.

Optional GUIStyle.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayerField (LayerField)
Layer field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change the Tag and/or the layer of the selected GameObjects.class EditorGUITagLayerField : EditorWindow{ string selectedTag = ""; int selectedLayer = 0; [MenuItem("Examples/Tag - Layer for Selection")] static void Init() { var window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); } void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer); if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) { go.tag = selectedTag; } } if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) { go.layer = selectedLayer; } } } } void OnInspectorUpdate() { Repaint(); }}

LayerField(Rect, GUIContent, int, GUIStyle)

Makes a layer selection field.
public static int LayerField(Rect position, GUIContent label, int layer, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the field.

Optional label in front of the field.

layer

The layer shown in the field.

Optional GUIStyle.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayerField (LayerField)
Layer field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change the Tag and/or the layer of the selected GameObjects.class EditorGUITagLayerField : EditorWindow{ string selectedTag = ""; int selectedLayer = 0; [MenuItem("Examples/Tag - Layer for Selection")] static void Init() { var window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); } void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer); if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) { go.tag = selectedTag; } } if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) { go.layer = selectedLayer; } } } } void OnInspectorUpdate() { Repaint(); }}