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Unity Engine


OnInspectorGUI()

Implement this function to make a custom inspector.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public virtual void OnInspectorGUI()

Remarks

Inside this function you can add your own custom IMGUI based GUI for the inspector of a specific object class.
Note: This function has to be overridden in order to work.
Additional Resources: Editor.DrawDefaultInspector().
The example below shows how a custom label can be created by using
override
:

Examples

using UnityEngine;using System.Collections;using UnityEditor;// Creates a custom Label on the inspector for all the scripts named ScriptName// Make sure you have a ScriptName script in your// project, else this will not work.[CustomEditor(typeof(ScriptName))]public class TestOnInspector : Editor{ public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); }}