OnInspectorGUI()
Implement this function to make a custom inspector.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public virtual void OnInspectorGUI()
Remarks
Inside this function you can add your own custom IMGUI based GUI for the inspector of a specific object class.
Note: This function has to be overridden in order to work.
Additional Resources: Editor.DrawDefaultInspector().
The example below shows how a custom label can be created by using :
overrideExamples
using UnityEngine;using System.Collections;using UnityEditor;// Creates a custom Label on the inspector for all the scripts named ScriptName// Make sure you have a ScriptName script in your// project, else this will not work.[CustomEditor(typeof(ScriptName))]public class TestOnInspector : Editor{ public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); }}