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CreateCachedEditor

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

CreateCachedEditor(Object, Type, Editor)

On return
previousEditor
is an editor for
targetObject
or
targetObjects
. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
public static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor)

Parameters

targetObject


editorType

The requested editor type. Set to null for the default editor for the object.

previousEditor

The previous editor for the object. After returning from CreateCachedEditor
previousEditor
is an editor for the
targetObject
or
targetObjects
.

Remarks

By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if
objects
are of different types or if no approprate editor was found.

CreateCachedEditor(Object[], Type, Editor)

On return
previousEditor
is an editor for
targetObject
or
targetObjects
. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
public static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor)

Parameters

targetObjects


editorType

The requested editor type. Set to null for the default editor for the object.

previousEditor

The previous editor for the object. After returning from CreateCachedEditor
previousEditor
is an editor for the
targetObject
or
targetObjects
.

Remarks

By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if
objects
are of different types or if no approprate editor was found.