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Unity Engine


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Unity Engine


Dispose

Dispose the BuildReferenceMap destroying all internal state.
Read time 1 minuteLast updated 6 days ago

Definition

Dispose()

Dispose the BuildReferenceMap destroying all internal state.
public void Dispose()

Remarks

Internal use only. See BuildReferenceMap.

Dispose(bool)

Dispose the BuildReferenceMap destroying all internal state.
protected virtual void Dispose(bool disposing)

Parameters

disposing

Remarks

Internal use only. See BuildReferenceMap.