AddMappings(string, SerializationInfo[], bool)
Adds mappings for a set of Objects to where they will be serialized out to the build.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite = false)
Parameters
Remarks
Internal use only. See BuildReferenceMap.