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Unity Engine


AddMappings(string, SerializationInfo[], bool)

Adds mappings for a set of Objects to where they will be serialized out to the build.
Read time 1 minuteLast updated 7 days ago

Definition

public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite = false)

Parameters

internalFileName



overwrite

Remarks

Internal use only. See BuildReferenceMap.