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Unity Engine


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Unity Engine


GetAssetPath

Returns the path name relative to the project folder where the asset is stored.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GetAssetPath(Object)

Returns the path name relative to the project folder where the asset is stored.
public static string GetAssetPath(Object assetObject)

Parameters

assetObject

A reference to the asset.

Returns

Type

Description

stringThe asset path name, or an empty string if the asset doesn't exist.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Examples

using UnityEngine;using UnityEditor;public class CreateMaterialExample : MonoBehaviour{ [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }}

GetAssetPath(int)

Returns the path name relative to the project folder where the asset is stored.
Warning
Removed. Please use GetAssetPath(EntityId) with the EntityId parameter type instead.
public static string GetAssetPath(int instanceID)

Parameters

instanceID

The instance ID of the asset.

Returns

Type

Description

stringThe asset path name, or an empty string if the asset doesn't exist.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Examples

using UnityEngine;using UnityEditor;public class CreateMaterialExample : MonoBehaviour{ [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }}

GetAssetPath(EntityId)

Returns the path name relative to the project folder where the asset is stored.
public static string GetAssetPath(EntityId entityId)

Parameters

entityId

The EntityId of the asset.

Returns

Type

Description

stringThe asset path name, or an empty string if the asset doesn't exist.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Examples

using UnityEngine;using UnityEditor;public class CreateMaterialExample : MonoBehaviour{ [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }}