PhysicsWorld.WorldCapacity
Describes the expected world capacities used to presize internal allocations when a PhysicsWorld is created. All counts default to zero, in which case the engine uses its own minimum defaults. Every count is in the range zero to 65535 and any value outside that range is clamped into it.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public struct PhysicsWorld.WorldCapacity
Remarks
Properties
Property | Description |
|---|---|
| contactCount | The expected number of contacts, in the range zero to 65535. Values outside that range are clamped into it. |
| dynamicBodyCount | The expected number of dynamic and kinematic bodies, in the range zero to 65535. Values outside that range are clamped into it. |
| dynamicShapeCount | The expected number of dynamic and kinematic shapes, in the range zero to 65535. Values outside that range are clamped into it. |
| staticBodyCount | The expected number of static bodies, in the range zero to 65535. Values outside that range are clamped into it. |
| staticShapeCount | The expected number of static shapes, in the range zero to 65535. Values outside that range are clamped into it. |