GetContacts(Allocator)
Get all the touching contacts this shape is currently participating in.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<Contact> | The touching contacts this shape is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |