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Unity Engine


PhysicsRelativeJoint

Create a joint from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

PhysicsRelativeJoint(PhysicsHandle)

Create a joint from a physics handle.
NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
public PhysicsRelativeJoint(PhysicsHandle physicsHandle)

Parameters

physicsHandle

The physics handle to use.

PhysicsRelativeJoint(PhysicsJoint)

Create a PhysicsRelativeJoint from the specified base joint. The provided joint must be a joint type of PhysicsJoint.JointType.RelativeJoint.
public PhysicsRelativeJoint(PhysicsJoint physicsJoint)

Parameters

physicsJoint

The base joint to cast.