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Unity Engine


Create(PhysicsWorld, PhysicsHingeJointDefinition)

Create a PhysicsHingeJoint in the specified world.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsHingeJoint Create(PhysicsWorld world, PhysicsHingeJointDefinition definition)

Parameters

The world to create the joint in.

The joint definition to use.

Returns

Type

Description

PhysicsHingeJointThe created joint.