CreateBatch(int, Allocator)
Create a batch of PhysicsHandle.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsHandle> CreateBatch(int handleCount, Allocator allocator = Allocator.Temp)
Parameters
The quantity of physics handles to create, in the range 1 to 100000.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsHandle> | The physics handles. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |