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Unity Engine


CreateBatch(int, Allocator)

Create a batch of PhysicsHandle.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsHandle> CreateBatch(int handleCount, Allocator allocator = Allocator.Temp)

Parameters

handleCount

The quantity of physics handles to create, in the range 1 to 100000.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsHandle>The physics handles. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.