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DestroyBatch(ReadOnlySpan<PhysicsJoint>)

Destroy a batch of joints. Owned joints will produce a warning and will not be destroyed (see PhysicsJoint.SetOwner ). Any invalid joints will be ignored.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints)

Parameters

The joints to destroy.