DestroyBatch(ReadOnlySpan<PhysicsJoint>)
Destroy a batch of joints. Owned joints will produce a warning and will not be destroyed (see PhysicsJoint.SetOwner ). Any invalid joints will be ignored.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints)
Parameters
The joints to destroy.