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PhysicsEvents.TriggerEndEvent

An event produced when a pair of Shapes, one of which was a trigger, stopped touching. An end event will be produced anything that destroys contacts happens, prior to the last world simulation step, which include things like setting the body transform, destroying a body or shape or changing a contact filter etc. The shapes provided may have been destroyed so they should always be validated with _isValid. See _triggerEndEvents.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Struct
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsEvents.TriggerEndEvent

Properties

Property

Description

triggerShapeThe trigger shape involved in the event.
visitorShapeThe shape that stopped touching the trigger shape.