angularDamping
Angular damping is used to reduce the angular velocity over time i.e. slow down rotating bodies. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float angularDamping { readonly get; set; }