Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


PhysicsBody.TransformWriteMode

The method used to Write the body pose to the Transform. See _transformWriteMode.
Read time 1 minuteLast updated 6 days ago

Definition

public enum PhysicsBody.TransformWriteMode

Fields

Value

Description

CurrentThe current body pose will be written to the Transform.
ExtrapolateThe pose extrapolated from the current body pose to a future pose based upon the current linear/angular velocities will be written to the Transform. The transform pose is essentially predictive.
InterpolateThe interpolated pose from the previous body pose to the current body pose will be written to the Transform. The transform pose is essentially historic.
OffThis body pose won't be written to the Transform.