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Unity Engine


GetWorldPointVelocity(Vector2)

Get the linear velocity of a world point attached to a body. Usually in meters per second.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 GetWorldPointVelocity(Vector2 worldPoint)

Parameters

worldPoint

The world point to transform.

Returns

Type

Description

Vector2The linear velocity at the specified world point attached to a body.