CastRay(CastRayInput)
Perform a raycast against this AABB. Nothing will be detected if the ray starts inside the AABB. To check if the ray starts inside the AABB use PhysicsAABB.OverlapPoint.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly PhysicsQuery.CastResult CastRay(PhysicsQuery.CastRayInput castRayInput)
Parameters
The configuration of the ray to cast.
Returns
Type | Description |
|---|---|
| CastResult | The results of the intersection test. |