InverseTransform
Inverse-Transform the geometry.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
InverseTransform(PhysicsTransform)
Inverse-Transform the geometry.
public readonly CircleGeometry InverseTransform(PhysicsTransform transform)
Parameters
The geometry to transform with.
Returns
Type | Description |
|---|---|
| CircleGeometry | The inverse-transformed geometry. |
InverseTransform(Matrix4x4, bool)
Inverse-Transform the geometry. The maximum (minimum in the inverse) absolute value component from the scale will be used to scale the _radius.
public readonly CircleGeometry InverseTransform(Matrix4x4 transform, bool scaleRadius)
Parameters
Returns
Type | Description |
|---|---|
| CircleGeometry | The inverse-transformed geometry. |
InverseTransform(Span<CircleGeometry>, PhysicsTransform)
Inverse-Transform a batch of geometry in place.
public static void InverseTransform(Span<CircleGeometry> geometry, PhysicsTransform transform)
Parameters
The geometry to inverse-transform in place.
The transform to apply.
InverseTransform(Span<CircleGeometry>, Matrix4x4, bool)
Inverse-Transform a batch of geometry in place. The minimum absolute value component from the inverted scale will be used to scale the _radius.
public static void InverseTransform(Span<CircleGeometry> geometry, Matrix4x4 transform, bool scaleRadius)
Parameters
The geometry to inverse-transform in place.
The transform to apply.
Whether to scale the radius of the shape.