Transform
Transform the geometry.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
Transform(PhysicsTransform)
Transform the geometry.
public readonly CapsuleGeometry Transform(PhysicsTransform transform)
Parameters
The geometry to transform with.
Returns
Type | Description |
|---|---|
| CapsuleGeometry | The transformed geometry. |
Transform(Matrix4x4, bool)
Transform the geometry. The maximum absolute value component from the scale will be used to scale the _radius.
public readonly CapsuleGeometry Transform(Matrix4x4 transform, bool scaleRadius)
Parameters
Returns
Type | Description |
|---|---|
| CapsuleGeometry | The transformed geometry. |
Transform(Span<CapsuleGeometry>, PhysicsTransform)
Transform a batch of geometry in place.
public static void Transform(Span<CapsuleGeometry> geometry, PhysicsTransform transform)
Parameters
The geometry to transform in place.
The transform to apply.
Transform(Span<CapsuleGeometry>, Matrix4x4, bool)
Transform a batch of geometry in place. The maximum absolute value component from the scale will be used to scale the _radius.
public static void Transform(Span<CapsuleGeometry> geometry, Matrix4x4 transform, bool scaleRadius)
Parameters
The geometry to transform in place.
The transform to apply.
Whether to scale the radius of the shape.