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Unity Engine


Euler

Returns a quaternion constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
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Definition

Euler(float3, RotationOrder)

Returns a quaternion constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
public static quaternion Euler(float3 xyz, math.RotationOrder order = RotationOrder.Default)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

The order in which the rotations are applied.

Returns

Type

Description

quaternionThe quaternion representing the Euler angle rotation in the specified order.

Euler(float, float, float, RotationOrder)

Returns a quaternion constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
public static quaternion Euler(float x, float y, float z, math.RotationOrder order = RotationOrder.Default)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

The order in which the rotations are applied.

Returns

Type

Description

quaternionThe quaternion representing the Euler angle rotation in the specified order.