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Unity Engine


math.RotationOrder

Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.
Read time 1 minuteLast updated 13 days ago

Definition

public enum math.RotationOrder : byte

Fields

Value

Description

DefaultUnity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis.
XYZExtrinsic rotation around the x axis, then around the y axis and finally around the z axis.
XZYExtrinsic rotation around the x axis, then around the z axis and finally around the y axis.
YXZExtrinsic rotation around the y axis, then around the x axis and finally around the z axis.
YZXExtrinsic rotation around the y axis, then around the z axis and finally around the x axis.
ZXYExtrinsic rotation around the z axis, then around the x axis and finally around the y axis.
ZYXExtrinsic rotation around the z axis, then around the y axis and finally around the x axis.