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operator ==

Returns the result of a componentwise equality operation on two int3x3 matrices.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(int3x3, int3x3)

Returns the result of a componentwise equality operation on two int3x3 matrices.
public static bool3x3 operator ==(int3x3 lhs, int3x3 rhs)

Parameters

Left hand side int3x3 to use to compute componentwise equality.

Right hand side int3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(int3x3, int)

Returns the result of a componentwise equality operation on an int3x3 matrix and an int value.
public static bool3x3 operator ==(int3x3 lhs, int rhs)

Parameters

Left hand side int3x3 to use to compute componentwise equality.

rhs

Right hand side int to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(int, int3x3)

Returns the result of a componentwise equality operation on an int value and an int3x3 matrix.
public static bool3x3 operator ==(int lhs, int3x3 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise equality.

Right hand side int3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.