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Unity Engine


supportsSeparatedRenderTargetsBlend

Returns true when the platform supports different blend modes when rendering to multiple render targets, or false otherwise.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool supportsSeparatedRenderTargetsBlend { get; }

Remarks

Additional Resources: Graphics.SetRenderTarget.