supportsInlineRayTracing
Is inline ray tracing (ray query) supported? (Read Only)
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool supportsInlineRayTracing { get; }
Remarks
Inline ray tracing is an alternative form of ray tracing available in compute shaders and rasterization stages through the HLSL object. In DirectX 12 (DX12), this property corresponds to DirectX Raytracing (DXR) Tier 1.1 support.
RayQueryThe object is defined in HLSL when you use the DirectX 12 and DirectX Shader Compiler (DXC). Other shader compilers that different platforms use either don’t define the object or its name is different. Because of this, the recommended approach is to include the header and use the object instead of .
RayQueryRayQueryUnityRayQuery.cgincUnityRayQueryRayQuery