supportsMultisampledShaderResolve
A Boolean that indicates whether the final sub pass of a multi-sampled native render pass can write to a single-sampled output attachment.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool supportsMultisampledShaderResolve { get; }
Remarks
Returns if the final sub pass can write to a single-sampled output attachment. Otherwise returns .
truefalseOn platforms supporting multi-sampled shader resolve, the final sub pass of a render pass can be used to handle the resolve operation inside a shader, allowing extra processing on the resolved image without having to write to system memory first.
If this property is , the final sub pass doesn't have the usual restriction that native render pass attachments must have the same MSAA samples.
true