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Unity Engine


defaultSpeedTree7Shader

Return the default SpeedTree v7 Shader for this pipeline.
Read time 1 minuteLast updated 10 days ago

Definition

public virtual Shader defaultSpeedTree7Shader { get; }

Remarks

This shader will be used during the import process of SpeedTree v7 assets. If
null
is returned, the default "Nature/SpeedTree" will be used. Note that the shader should contain a BillboardShader dependency to specify the shader used for billboards.