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Unity Engine


Transform

Transform the geometry.
Read time 1 minuteLast updated 11 days ago

Definition

Transform(PhysicsTransform)

Transform the geometry.
public readonly CircleGeometry Transform(PhysicsTransform transform)

Parameters

The geometry to transform with.

Returns

Type

Description

CircleGeometryThe transformed geometry.

Transform(Matrix4x4, bool)

Transform the geometry. The maximum absolute value component from the scale will be used to scale the CircleGeometry.radius.
public readonly CircleGeometry Transform(Matrix4x4 transform, bool scaleRadius)

Parameters

transform

The transform to be used on the geometry.

scaleRadius

Whether to scale the radius of the shape.

Returns

Type

Description

CircleGeometryThe transformed geometry.