InverseTransform
Inverse-Transform the geometry.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
InverseTransform(PhysicsTransform)
Inverse-Transform the geometry.
public readonly CircleGeometry InverseTransform(PhysicsTransform transform)
Parameters
The geometry to transform with.
Returns
Type | Description |
|---|---|
| CircleGeometry | The inverse-transformed geometry. |
InverseTransform(Matrix4x4, bool)
Inverse-Transform the geometry. The maximum (minimum in the inverse) absolute value component from the scale will be used to scale the CircleGeometry.radius.
public readonly CircleGeometry InverseTransform(Matrix4x4 transform, bool scaleRadius)
Parameters
Returns
Type | Description |
|---|---|
| CircleGeometry | The inverse-transformed geometry. |