trainingDataDestination
Determines the name of the destination folder for the exported textures. (Editor only).
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public string trainingDataDestination { get; set; }
Remarks
For example, "myProject/30samples" would create a folder called “30samples”in the root-level Project folder. To be able to export textures, see LightingSettings.exportTrainingData.