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filteringAtrousPositionSigmaDirect

Specifies the threshold the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when using the A-Trous filter. (Editor only).
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringAtrousPositionSigmaDirect { get; set; }

Remarks

The range is 0 through 2. The default value is 2. A higher value increases the threshold, which reduces the amount of noise in the indirect layer of the lightmap. Too high of a value can cause a loss of detail in the lightmap.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering > Indirect Filter > Sigma property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.