filteringGaussianRadiusIndirect
Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusIndirect { get; set; }
Remarks
Options are , , or .
NoneAutomaticAdvancedThis setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
LightingSettingsAdditional Resources: Lighting Settings Asset.