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filteringGaussianRadiusIndirect

Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusIndirect { get; set; }

Remarks

Options are
None
,
Automatic
, or
Advanced
.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.