minBounces
Stores the minimum number of bounces the Progressive Lightmapper computes for indirect lighting. (Editor only)
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int minBounces { get; set; }
Remarks
To reduce the computational load and improve performance during bakes, the Progressive Lightmapper terminates light paths that contribute little to the appearance of the Scene lighting. Light paths are weighted so that those with low intensity are more likely to be terminated first. This technique is known as Russian Roulette.
minBouncesDefault value: 2. Range: 0–100. Lower values reduce bake times, but increase lightmap noise. Higher values increase bake times, but reduce lightmap noise.
To disable the Russian Roulette technique, set to the same value as maxBounces.
minBouncesWhen Unity serializes this object as a Lighting Settings Asset, this property corresponds to the Min Bounces property in the Lighting Settings Asset Inspector.
LightingSettingsAdditional Resources: Lighting Settings Asset, maxBounces.