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Unity Engine


Unity Engine


GetRangeLimits(Shader, int, int)

Get Limits for a range property at index propertyIdx of Shader s.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.
public static float GetRangeLimits(Shader s, int propertyIdx, int defminmax)

Parameters

The shader to check against.

propertyIdx

The property index to use.

defminmax

Which value to get: 0 = default, 1 = min, 2 = max.

Returns

Type

Description

float