GetPassKeywords
Gets the local shader keywords that are valid for a Pass within a particular shader.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetPassKeywords(Shader, PassIdentifier)
Gets the local shader keywords that are valid for a Pass within a particular shader.
public static LocalKeyword[] GetPassKeywords(Shader s, in PassIdentifier passIdentifier)
Parameters
The shader the Pass belongs to.
The identifier of a Pass within the given shader.
Returns
Type | Description |
|---|---|
| LocalKeyword[] | Returns an array of LocalKeywords that are valid for the Pass you identify. If the PassIdentifier you use is invalid, this function returns an empty array and Unity displays an error in the Console window. |
Remarks
Additional Resources: Pass.
GetPassKeywords(Shader, PassIdentifier, ShaderType)
Gets the local shader keywords that are valid for a specified shader stage of a Pass within a particular shader.
public static LocalKeyword[] GetPassKeywords(Shader s, in PassIdentifier passIdentifier, ShaderType shaderType)
Parameters
The shader the Pass belongs to.
The identifier of a Pass within the given shader.
The shader stage of the given Pass.
Returns
Type | Description |
|---|---|
| LocalKeyword[] | Returns an array of LocalKeywords that are valid for the given shader stage of the Pass you identify. If the PassIdentifier you use is invalid, this function returns an empty array and Unity displays an error in the Console window. If the shader stage doesn't exist in the pass, this function returns an empty array. |
Remarks
Additional Resources: Pass, ShaderType.
GetPassKeywords(Shader, PassIdentifier, ShaderType, ShaderCompilerPlatform)
Gets the local shader keywords that are valid for a Pass within a particular shader.
public static LocalKeyword[] GetPassKeywords(Shader s, in PassIdentifier passIdentifier, ShaderType shaderType, ShaderCompilerPlatform shaderCompilerPlatform)
Parameters
The shader the Pass belongs to.
The identifier of a Pass within the given shader.
Returns
Type | Description |
|---|---|
| LocalKeyword[] | Returns an array of LocalKeywords that are valid for the Pass you identify. If the PassIdentifier you use is invalid, this function returns an empty array and Unity displays an error in the Console window. |
Remarks
Additional Resources: Pass.