GetMissShaderRayPayloadSize(RayTracingShader, int)
Returns the ray payload size of a user-defined miss Shader from within a RayTracingShader.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static int GetMissShaderRayPayloadSize(RayTracingShader s, int shaderIndex)
Parameters
Returns
Type | Description |
|---|---|
| int | The ray payload size in bytes. |
Remarks
Additional Resources: ShaderUtil.GetMissShaderCount, ShaderUtil.GetMissShaderName.