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Unity Engine


GetMissShaderRayPayloadSize(RayTracingShader, int)

Returns the ray payload size of a user-defined miss Shader from within a RayTracingShader.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int GetMissShaderRayPayloadSize(RayTracingShader s, int shaderIndex)

Parameters


shaderIndex

The miss Shader index for which to retrieve the ray payload size.

Returns

Type

Description

intThe ray payload size in bytes.

Remarks