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Unity Engine


skinWeights

Skin weights import options.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public ModelImporterSkinWeights skinWeights { get; set; }

Remarks

To import more than 4 bone weights per vertex, set this property to ModelImporterSkinWeights.Custom and set ModelImporter.maxBonesPerVertex to the required number. You may also limit the number of bones to less than 4, or set a threshold for the weights via ModelImporter.minBoneWeight.
Note that QualitySettings.skinWeights and SkinnedMeshRenderer.quality can limit the number of bone weights that Unity uses for skinning. Ensure that these values are set to Auto, if you want to use more than 4 bone weights per vertex.