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Unity Engine


clipAnimations

Animation clips to split animation into. Additional Resources: ModelImporterClipAnimation.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public ModelImporterClipAnimation[] clipAnimations { get; set; }

Remarks

When you import a file for the first time clipAnimations will be always empty. If you need to populate clipAnimations before the first import you can use an AssetPostprocessor and override AssetPostprocessor.OnPreprocessAnimation().

Examples

using UnityEditor;using UnityEngine;public class CreateAnimationClip : AssetPostprocessor{ void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; }}