maxBonesPerVertex
The maximum number of bones per vertex stored in this mesh data.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public int maxBonesPerVertex { get; set; }
Remarks
Range: 1 - 255, inclusive. Note that higher bone counts may have a performance cost, especially above 4 bones per vertex.
This setting affects the underlying mesh data; vertices with more than this number will have the lowest weighted bones discarded.
You can limit the number of bones that Unity takes into account when performing skinning using the QualitySettings.skinWeights and SkinnedMeshRenderer.quality APIs. Note that these settings do not affect the underlying mesh data.
Additional Resources: ModelImporter.minBoneWeight, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.