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Unity Engine


Vector3Field

Make an X, Y & Z field for entering a Vector3.
Read time 3 minutesLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

Vector3Field(string, Vector3, GUILayoutOption[])

Make an X, Y & Z field for entering a Vector3.
public static Vector3 Vector3Field(string label, Vector3 value, params GUILayoutOption[] options)

Parameters

label

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Vector3The value entered by the user.

Remarks

EditorGUILayoutVector3Field (Vector3Field)
Measure the distance between 2 GameObjects or 2 positions in 3D space.

Examples

using UnityEditor;using UnityEngine;public class EditorGUILayoutVector3Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 obj1; Vector3 obj2; [MenuItem("Examples/Measure Distance between 2 objects")] static void Init() { EditorGUILayoutVector3Field window = (EditorGUILayoutVector3Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector3Field), true, "My Empty Window"); window.Show(); } void OnGUI() { GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'"); EditorGUILayout.BeginHorizontal(); obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1); if (GUILayout.Button("Capture Position")) obj1 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2); if (GUILayout.Button("Capture Position")) obj2 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector3.Distance(obj1, obj2); this.Repaint(); }}

Vector3Field(GUIContent, Vector3, GUILayoutOption[])

Make an X, Y & Z field for entering a Vector3.
public static Vector3 Vector3Field(GUIContent label, Vector3 value, params GUILayoutOption[] options)

Parameters

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Vector3The value entered by the user.

Remarks

EditorGUILayoutVector3Field (Vector3Field)
Measure the distance between 2 GameObjects or 2 positions in 3D space.

Examples

using UnityEditor;using UnityEngine;public class EditorGUILayoutVector3Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 obj1; Vector3 obj2; [MenuItem("Examples/Measure Distance between 2 objects")] static void Init() { EditorGUILayoutVector3Field window = (EditorGUILayoutVector3Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector3Field), true, "My Empty Window"); window.Show(); } void OnGUI() { GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'"); EditorGUILayout.BeginHorizontal(); obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1); if (GUILayout.Button("Capture Position")) obj1 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2); if (GUILayout.Button("Capture Position")) obj2 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector3.Distance(obj1, obj2); this.Repaint(); }}