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Unity Engine


PasswordField

Make a text field where the user can enter a password.
Read time 8 minutesLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

PasswordField(string, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(string password, params GUILayoutOption[] options)

Parameters

password

The password to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}

PasswordField(string, GUIStyle, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(string password, GUIStyle style, params GUILayoutOption[] options)

Parameters

password

The password to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}

PasswordField(string, string, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(string label, string password, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the password field.

password

The password to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}

PasswordField(string, string, GUIStyle, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(string label, string password, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the password field.

password

The password to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}

PasswordField(GUIContent, string, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(GUIContent label, string password, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the password field.

password

The password to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}

PasswordField(GUIContent, string, GUIStyle, GUILayoutOption[])

Make a text field where the user can enter a password.
public static string PasswordField(GUIContent label, string password, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the password field.

password

The password to edit.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

stringThe password entered by the user.

Remarks

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
EditorGUILayoutPasswordField (PasswordField)
Simple window that visualizes what you have typed in the password field.

Examples

// Editor Script that creates a password field and lets you// visualize what have you typed in a label.using UnityEditor;using UnityEngine;public class ExampleClass : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }}