Vector2Field
Make an X & Y field for entering a Vector2.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
Vector2Field(string, Vector2, GUILayoutOption[])
Make an X & Y field for entering a Vector2.
public static Vector2 Vector2Field(string label, Vector2 value, params GUILayoutOption[] options)
Parameters
Label to display above the field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .\
styleReturns
Type | Description |
|---|---|
| Vector2 | The value entered by the user. |
Remarks

Measure the distance between 2 points.
Examples
using UnityEditor;using UnityEngine;public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 p1; Vector3 p2; [MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); } void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); }}
Vector2Field(GUIContent, Vector2, GUILayoutOption[])
Make an X & Y field for entering a Vector2.
public static Vector2 Vector2Field(GUIContent label, Vector2 value, params GUILayoutOption[] options)
Parameters
Label to display above the field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .\
styleReturns
Type | Description |
|---|---|
| Vector2 | The value entered by the user. |
Remarks

Measure the distance between 2 points.
Examples
using UnityEditor;using UnityEngine;public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 p1; Vector3 p2; [MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); } void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); }}