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Unity Engine


Vector2Field

Make an X & Y field for entering a Vector2.
Read time 2 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

Vector2Field(string, Vector2, GUILayoutOption[])

Make an X & Y field for entering a Vector2.
public static Vector2 Vector2Field(string label, Vector2 value, params GUILayoutOption[] options)

Parameters

label

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.\

Returns

Type

Description

Vector2The value entered by the user.

Remarks

EditorGUILayoutVector2Field (Vector2Field)
Measure the distance between 2 points.

Examples

using UnityEditor;using UnityEngine;public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 p1; Vector3 p2; [MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); } void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); }}

Vector2Field(GUIContent, Vector2, GUILayoutOption[])

Make an X & Y field for entering a Vector2.
public static Vector2 Vector2Field(GUIContent label, Vector2 value, params GUILayoutOption[] options)

Parameters

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.\

Returns

Type

Description

Vector2The value entered by the user.

Remarks

EditorGUILayoutVector2Field (Vector2Field)
Measure the distance between 2 points.

Examples

using UnityEditor;using UnityEngine;public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow{ float distance = 0f; Vector3 p1; Vector3 p2; [MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); } void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); } void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); }}