ChangeGameObjectParentEventArgs(int, Scene, int, Scene, int)
Constructs a new instance.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor
public ChangeGameObjectParentEventArgs(int instanceId, Scene previousScene, int previousParentInstanceId, Scene newScene, int newParentInstanceId)
Parameters
The instance ID of the GameObject whose parent changed. Note that this is not the instance ID of the Transform component.
The scene containing the previous parent. This is useful to detect whether a GameObject was moved to another scene.
The instance ID of the GameObject that was the previous parent of the target. Note that this is not the instance ID of its Transform.
The Scene containing the new parent. This is useful to detect whether a GameObject was moved to another scene or moved to the root of a scene.
The instance ID of the GameObject that is the new parent of the target. Note that this is not the instance ID of its Transform.