StandaloneOSXUniversal
Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
StandaloneOSXUniversal = 3
Remarks
Additional Resources: BuildPipeline.BuildPlayer.