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Unity Engine


StandaloneOSXUniversal

Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Removed. Use StandaloneOSX instead
StandaloneOSXUniversal = 3

Remarks

Additional Resources: BuildPipeline.BuildPlayer.