StandaloneOSX
Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
Read time 1 minuteLast updated 16 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
StandaloneOSX = 2
Remarks
Additional Resources: BuildPipeline.BuildPlayer.