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Unity Engine


StandaloneOSX

Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
Read time 1 minuteLast updated 16 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
StandaloneOSX = 2

Remarks

Additional Resources: BuildPipeline.BuildPlayer.