TextureImporterRGBMMode
RGBM encoding mode for HDR textures in TextureImporter.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor
public enum TextureImporterRGBMMode
Remarks
HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.
RGBM encoding packs [0;8] range into [0;1] with multiplier stored in the alpha channel. Final value is RGBA8.
Additional Resources: TextureImporterSettings.rgbm.
Fields
Value | Description |
|---|---|
| Auto | Do RGBM encoding when source data is HDR in TextureImporter. |
| Encoded | Source texture is already RGBM encoded in TextureImporter. |
| Off | Do not perform RGBM encoding in TextureImporter. |
| On | Do RGBM encoding in TextureImporter. |